The Catacombs | Dark Souls Wiki (2024)

Full The Catacombs Walkthrough

Introduction and Advice Before You Begin

The Catacombs can be accessed right at the start of the game, once you escape from the Undead Asylum and arrive in Lordran. You'll find the entrance tunnel in the graveyard that's accessed via the side exit of the flooded ruin(Frampt'slocation) in Firelink Shrine. While it's accessible very early, the journey through the Skeleton-infested graveyard, may be too grueling for low level characters, and if you manage to make it inside, the challenge takes it up a notch. Limited visibility,and theSkeletonsthat refuse to stay dead after you kill them - the Undead Magesthat also reside here will bring the skeletons in their vicinity back to life until you kill them.

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Before you attempt to journey in it's advised that you have the following, but they're not essential:

  • A Light Source: Such as a Sunlight Maggot (found in Lost Izalith), the Cast Lightsorcery and the ability to cast it (available from Duskin Darkroot Basin) or a Skull Lantern (found in the Tomb of the Giants,a rare drop by Undead Mages). The area has limited visibility in many parts of it, so these can help greatly. Also, the area after the Catacombs, the Tomb of the Giants, is even darker and having one of the above light sources for here is highly advised.
  • A Bow and Arrows: Some of the Undead Mages can be seen early but are out of reach, so a bow comes in quite handy for taking them out. If you don't have ability to take them out at range then you'll have to journey through the Catacombs until you're close enough to take them to engage in a melee, which often means fighting through hordes of respawning skeletons to get to where they are. Contrary to its name, the Undead Mage, does not respawn.
  • ADivine Weapon: A ready-made example is Astora'sStraight Sword, but any other +5 normal weapon, ascended to Divine status byBlacksmith Andre will also do. Finish off a skeleton with one of these and it'll stay down, without the need to kill the Undead Mage in the area first. Employing such weapons allows you you take your time in exploring the Catacombs, rather than racing to stay ahead of the relentless Skeleton horde while you look for the local Undead Mage.

There is a shortcut that skips a huge portion of The Catacombs which is accessible quite early on. If you wish to utilise this, pleasecontinue reading until further notice.

Watch out for the statues in this area; they shoot 3 blades out of their chest, you will notice that the booby-trapped ones have extra piece on the chest.

Although a light source is recommended in the advice above, the Catacombs are largely no harder to navigate than Blighttown (although a light source is needed for the Tomb of the Giants). As defeating the area boss grants the Rite of Kindling (allowing kindling for up to 20 Estus Flasks) and is relatively easy to beat. Players may wish to complete this area as soon as they have access to a divine weapon (Anor Londo in particular is less threatening with more than 10 flasks). Players concerned about being able to take on the skeletons - an early encounter after arriving at Firelink Shrine can make them appear scarier than they really are - can practice against the Firelink Graveyard mobs, to test the waters.

The Descent into the Catacombs

Descent - Continue into the Firelink Graveyard, and take the long stairway down to enter. You'll notice that the light in the area lowers significantly as you go in - equipping a light source (outlined above) is advised from this point on if you're finding it hard to see. Continue on to find a descending staircase that lines the wall on the right with a large hole to the left of it. There are two Skeletonson these stairs - these are the standard enemy of the Catacombs and, as outlined above, initially they will not stay dead for long unless they are slain by a Divine weapon. Keep an eye out for the three Wispsthat are floating around the hole - they'll close-in on you the closer you get - as you proceed down the stairs androll out as soon as you see them begin to shake and glow red in order to avoid the large explosion that will soon follow.

Continue onto enter a room on a ledge with a Skeletonon your immediate left,and a ladder next to it. Down the ladder, you'll find a doorway to your left that goes through a small passage, and into a room where two more Skeletonsform as you approach. In this area, find a hole in the wall that leads down into another small area with a bonfire, a lever and your first Undead Mage. A few tips and notes to make on these enemies:

  • They have low HP and only one form of attack, a fireball that they shoot from their Skull Lantern.
  • Easy to deal with in a melee.
  • Once they're killed they don't respawnwhich means all the local Skeletonsin the area will now die for good using any weapon; the Skeletonsyou met up to this point can now be more easily dispatched.

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With the Undead Mage and Skeletonsdealt with, rest up at the bonfire (if you wish) and activate the nearby lever - this will open apanelin the room above, and allow you to continue.

Inner Cavern

Dead Magic - Past the new opening, you'll find yourself in an outdoor area with a path to your left.Before proceeding,notice another Undead Mage on the ledge your right, across the gap. Kill him with arrows from here to alleviate the pain of the journey ahead. Continue on the path once you've killed him, taking on a Skeletonfrom thejump, and another twoas you progress through the bridge and into the doorway.

SHORTCUT: IF YOU WISH TO USE THE SHORTCUT TO SKIP A WHOLE PART OF THE CATACOMBS, SKIP AHEAD TO 'SHORTCUT'.

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Securing the Lucerne -Past the doorway there will be one Skeleton Archer on an upper level that we will reach upon further exploration. In the area through the doorway, two Skeletonsdirectly in front and another waiting at the door on the left, you need to proceed through. This brings you toa catacomb proper, you will immediately find a Skeletonon alevel above, that will jump on you. Take care of it then continue into the room to your right where you will have to fend off against two more Skeletonsin order to secure the Lucerne.

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Exit the room and continue on the path to your right where you will have to pick offtwo more Skeletonsto reach a room with a left opening ,andanother Skeletonat the dead end ahead. Enter the left opening, and continue until you encounter a Skeleton Archerand a Skeleton. Once you deal with them, hold up.On the left ofthe passage you just entered from, there is a Large Soul of a Nameless Solider. There are three exits from this room - excluding the one you entered from -, the only one you need to take is the one on your immediate right, upon entering the room; the other two will drop on you in parts of the map you've already visited, making you loop around unnecessarily.

Begone Spikes -You will find yourself in the open, with a spiked bridge ahead, and a path full of Skeletonson your right. You may also notice the 3 Wispsfloating just off the path. The best strategy here is to bolt it right, to the end of the path. Passing all the Skeletons, and hopefully triggering the Wispson your way; with the Wispsgone, you fighting the skeletons on your way back will be a lot easier.Also, be wary of the statues with spike traps. Once you get to the end, recover a Soul of a Proud Knightbehind some pots. When heading back you may notice a bonfire, beyond the big boulders - we can't access it from here, but we will be able to later in the level. You will also noticea leverto your right, not so far ahead. Activate it, then fight your way back over to find a safe-enough bridge to cross over, where the spiked bridge stood before.

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Through The Floor - Before you cross the bridge, you may want to deal with the Undead Mageacross it, at range, then proceed to take care of the two Skeletonsalong side it. Cross the bridge to find a doorway and a broken wall on the right, head through the broken walland there will be two secret platforms you can fall through:

  • Left - You'll fall into an enclosed room with just one corridor that leads up to a ladder you can take to return to the same room. However as you soon as you land, you should run toward the glowing light in the corridor as there are two Crystal Lizards, with very saucy drops, that will escape if you don't kill them swiftly.
  • Right - You'll fall back to where you picked up the Soul of a Proud Knightat the end of the pathway, next to the spiked bridge.

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Exit the broken wall, and continue forward to find three catacomb niches that lead down to a small area. The first niche holds a Skeleton, nothing in the second, andthird holds a Soul of a Proud Knight, guarded by a spiky statue and Skeletonsso keep your distance or use your shield. At the bottom, are two more Skeletons. Here, you'll find a doorway, a blocked passage, and a spiral staircase leading down. Proceed through the doorway to enter the final niche holding: 3 Skeletons, 2 Spiked Statues, and a Soul of a Proud Knight.To open the passage you must continue down the stairs - be ready to fight any spooky bone boys.

Pull The Lever - Heading down about halfway, you will find a doorway on the right. In this small room, is a lever and an out-of-reach item. Activating the lever opens the blocked passage upstairs. Head back up and go through this passage. There's a left turn into darkness, and a few steps ahead, proceed ahead slowly. You'll notice you're on a suspended set of steps that don't connect to anything. Carefully drop off the right of the stairs, onto a small platform which you can then further roll onto another platform. This lands you on the platform with the out-of-reach item - the Great Scythe-in the lever room from earlier. If you continue on the platform, to the left, you'll find a secret shortcut drop to a later section of the game.

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Second Bonfire - For now, we're heading back up the spiral staircase and through the unblocked passage again, only this time, we're heading left. This will lead us back outdoors. You may notice a spiked bridge on your right, which we will be ignoring for the time being, to head left to find a black wall, and a ladder leading up.Refraining for nowfrom heading up and pulling the lever to make the spiked bridge traversable, give the wall a whack to reveal in fact, that it was an illusionary wall that leads up to the bonfire we couldn't reach earlier.Proceed to activate the lever after you're done, then head back to the spiral staircase.

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Vamos Al Blacksmith - If you continue down spiral staircase there will be a dead end. From here you can fall forward, off the edgeto a platform below. Drop once again, and then again, picking up the Green Titanite Shardas you go along, ontoanother platform with a hole. Jumping through will trigger a cinematic that introduces us to Blacksmith Vamos, whotells you to go away by also smashing an impromptu hole in the wall that leads to the Wheel Skeleton den so be careful. While he does tell you to bugger off, you can still talk to him and acquire his blacksmithing services, at the end of the corridor. Before continuing into the den, we're going to head back to the second spiked bridge, across the second bonfire.

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Across the Second Spiked Bridge

Big Bone Boy - Once you cross the bridge, you will enter a doorway with stairs leading down to an exit, but not before fending off two more Skeletons. You may notice a wall with loose bricks on the right of the exit, hit this to reveal a path that leads you to the Darkmoon Seance Ring. As soon as you enter, you will be on a suspended platform, and anArcherwill be firing at you from a slightly-lowered platform, on your right. There's also another one across the room. But drop to the one on your right, first then deal with the other with a bow. Drop down to the very bottom to confront another Skeleton. Here, across the room you'll find a doorway but be warned - as you go through the doorway, and the subsequent room, a Giant Skeletonwill crash through the ceiling above and attack you. Deal with him, and proceed to the end of the room to find theRingwe came here for.

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It's A Miracle - From here, head back and left, into the broken wall - right about where the Giant Skeletonlanded- and follow the path up. You'll find yourself in a room overlooking the room with the loose brick wall, with a Skeletonand an Undead Mage. Defeat them, then proceed up the ladder on the right. Once you get to the top, continue on the only path, passing spiked statues as you go, and arrive at a corpse holding the Miracle: Tranquil Walk of Peace . You may notice it is sitting on a rather familiar surface - another secret door. This one, drops you into a room where you will be immediately attacked by two Skeletons, then by another one. From here, make your way back to the loose brick wall.

Made Of Titanite - Once you get here, go through the door leading outside. This will lead you to a large mountain ledge, follow it to the end, battling several Skeletons, and avoiding a couple Wispsalong the way, to arrive at a dark door. This is also the resulting platform you land on if you take the shortcut from the room in which you picked up the Great Scythe. Enter to find a hall of tombs. Continue forward until you come across a Titanite Demon.

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Afterlife - When you find him, you will also likely notice the half-opened tomb on the left;after you defeat the Titanite Demon, you can pick up his drop and loot behind him - 3x Eye of Death- which you can use to jump into the half-opened tomb. Wait 30 seconds in there to trigger a first-person cinematic of the tomb closing entirely, before shipping you off to a spacious room in the 'Tomb of the Giants', where you can join the Gravelord Servant Covenantby talking to Gravelord Nito (look around for the giant coffin). You will be rewarded with the Gravelord Sword,and Miracle: Gravelord Dance, if you choose to join thiscovenant. To traverse through the tomb, anEye of Deathis needed, which you just looted but can also be farmed from killing Basilisks.

Once back atthe Titanite Demon, turn back in the direction you came from and continue until you come across a hole in the wall to your left. Through the hole you can find a room with a big square hole in the middle and a ladder going down, to your right, with a Large Soul of a Nameless Solidernext to it.Down the ladder, you'll land in a room with a tomb in the middle, with black tiles on either side of it - these are trap floors that drop you intoa small room with an axe-wielding Black Knight, ignore this for this now and enter the next room. In here you'll find another ladder to descend into a room where you will be immediately targeted by a Black Mageand twoArchers, at the end of the corridor. At the end of a corridor, you can find a hole on the left wall that leads out into the Wheel Skeleton Den.

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Who you calling Pinhead?

Roll With It - Head back up and drop down into the Black Knight'squarters, and engage him. Be careful not to fall off the platform, out the big broken wall as it overlooks the ravine filled with Wheel Skeletons, and if the drop doesn't kill you - which it most likely will - then the inhabitants at the bottom certainly will. Be sure to pick up theSoul of a Proud Knight,before your descent, then make your way down by dropping down the left side of this ledge onto a lower platform, which will be the last before the bottom.Wait a few seconds until 3-4 of the wheels have spotted you and are clustered around the base of the rock, and toss a few fireballs (1-2 should do it); a well-executed jump attack from a decent enough melee weapon should also be able to do the trick. The splash damage should easily take out all 4 skeletons, and greatly increase your chances of reaching the boss in one piece. Here are a few tips and notes about this area and its inhabitants:

  • The ravine floor can be extremely dangerous thanks to the Wheel Skeletons.
  • These enemies have a very long aggro range, and will charge the player repeatedly.
  • Blocking the charge is usuallyineffective; the attack continuously hits the shield and can drain stamina rapidly.
  • The best strategyis to stay close to the outside walls, and use well-executeddodges, in an effort to make them hit the wall. This will bring them to a halt, and give you the window to land your two quick attacks that should finish them off;be wary of any additional mobs since your back will now be turned to oncoming assaults.

You can also access this ravine by these other shortcuts:

  1. The hole, the Blacksmithcreated in the cutscene.
  2. The hole on the wall, in room at the bottom of the stairs by theTitanite Demon.
  3. The ledge to the left of the exit of the tombs. Follow the arrow on the picture exactly, to avoid falling off and dying of fall damage.
    1. You can reach this shortcut by two separate shorcuts:The Catacombs | Dark Souls Wiki (13)
      1. The secret drop from the Great Scytheroom.
      2. Jumping off the bridge next to the second bonfire.
    2. Drop down to the first ledge to obtain theLarge Soul of a Nameless Solider, then carefully, to the second to loot theHoly Set and the Mace. The next level is the floor of the ravine.
    3. If you're in human form, and drop down here, you can summon Paladin Leeroy. Hecan easily do over 30% of this area's boss' health with his hammer if he two-hands it, and can tank almost anything for you, making this fight pretty easy if you summon him. Later on in the 'Tomb of the Giants', if you're in human form,Leeroy will be summoned as a black phantom to charge you.

From the area you landfrom obtaining the Holy Set, head right, into the the gap between the two giant rocks. Follow this path until you reach the fog gate, and proceed. Continue through, and drop down the gap to trigger a cinematic ofthe boss of the area.

Boss Fight: Pinwheel

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Note:Pinwheelisa casterthat has the ability to summon several copies of himself; an ability he uses more and more, the longer the fight goes on. You should focus on him, since he'll continue to do so, until you put him down. Kill him to receive the Rite of Kindling, a Humanity, a Homeward Bone, 15,000 souls, and one of his three masks (Father,Mother, orChild).

Climb up the ladder on the right wall, at the end of the room to find another ladder to climb. Once at the top, try not to panic in the dark. Loop back towards the entrance and continue up the slope, and into the darkness until you find a corpse holding a Soul of a Proud Knight. Here you can drop down, back into the light and the tunnel which led you to Pinwheel.

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However, if you choose to follow the prism stones into the darkness, be prepared to get tossed around like a little girl by Giant Skeletonsand their Giant Skeleton Dogsin the pitch black of the Tomb of the Giants.

Shortcut:

Starting at the first bonfire you will have to exit into the chasm and run along the first ledge until you reach the bridge going right. Walk to the end of the bridge, then walk onto the small ledge to the right of the opening of the next cave.

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From here, you can see a platform down below across the gap. Be wary of your health before rolling across, as it takes a large amount of health to survive the fall. Immediately Estusup then drop down to the second ledge to obtain theLarge Soul of a Nameless Solider, then carefully, to thethird to loot theHoly Set and theMace. The next level is the floor of the ravine. If you're in human form, and drop down here, you can summonPaladin Leeroy. Hecan easily do over 30% of this area's boss' health with his hammer if he two-hands it, and can tank almost anything for you, making this fight pretty easy if you summon him. Later on in the 'Tomb of the Giants', if you're in human form,Leeroywill be summoned as a black phantom to charge you.

From the area you landfrom obtaining the Holy Set, head right, into the the gap between the two giant rocks. Follow this path until you reach thefog gate, and proceed. Continue through, and drop down the gap to trigger a cinematic ofthe boss of the area:Pinwheel. Heisa casterthat has the ability to summon several copies of himself; an ability he uses more and more, the longer the fight goes on. You should focus on him, since he'll continue to do so, until you put him down. Kill him to receive theRite of Kindling, aHumanity, aHomeward Bone, 15,000 souls, and one of his three masks (Father,Mother, orChild).

Climb up the ladder on the right wall, at the end of the room to find another ladder to climb. Once at the top, try not to panic in the dark. Loop back towards the entrance and continue up the slope, and into the darkness until you find a corpse holding aSoul of a Proud Knight. Here you can drop down, back into the light and the tunnel which led you toPinwheel. However, if you choose to follow the prism stones into the darkness, be prepared to get tossed around like a little girl byGiant Skeletonsand theirGiant Skeleton Dogsin the pitch black of theTomb of the Giants.

Shortcut Pros:
  • Easy access to the Rite of Kindling for new characters.
  • Does not require divine weapons, or hunting down necromancers.
  • Estus can now be more easily conserved for the boss.
  • Lower time in the map means lower odds of being invaded by other players.
Shortcut Cons:
  • Players using this shortcut will not encounter the necromancers and in doing so not find their dedicated Skull Lantern drop.
  • The player will not encounter Vamos, and so will not gain access to his services or tunnel entrance until properly encountering him.
  • Loot is bypassed (Obviously)

Speed Run Walkthrough

A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.

Notes & Trivia:

  • Blacksmith Vamos - This blacksmith can modify +5 normal weapons into fire weapons and also +5 fire weapons into chaos weapons once you obtain the relevant embers.
  • Patches the Hyena - A rogue and merchant. (If you head to the catacombs before Reah and her companions he'll be here. If you don't you'll meet Patches in the Tomb of Giants later.)
  • Gravelord Nito - Leader of the Gravelord Servant covenant. Technically he's in the Tomb of Giants, but the way to access and interact with this covenant is through The Catacombs.
  • The Catacombs come fromDeS' Shrine of Storms. Theylater inspired The Undead Crypt and The Carthus Catacombs.
Places

Anor LondoAsh LakeBlighttownChasm of the AbyssCrystal CaveDarkroot BasinDarkroot GardenDemon RuinsDepthsFirelink ShrineKiln of the First FlameLost IzalithNew Londo RuinsNew Londo Ruins LowerNew Londo Ruins UpperNorthern Undead AsylumOolacile SanctuaryOolacile TownshipPainted World of AriamisQuelaag's DomainRoyal WoodSanctuary GardenSen's FortressThe AbyssThe Duke's ArchivesThe Great HollowTomb of GiantsUndead BurgValley of Drakes

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